Tabletop Games and More for the Discerning Monster | Discover More
AED
ALL
AMD
ANG
AUD
AWG
AZN
BAM
BBD
BDT
BGN
BND
BOB
BSD
BWP
BZD
CAD
CHF
CNY
CRC
CVE
CZK
DJF
DKK
DOP
DZD
EGP
ETB
EUR
FJD
FKP
GBP
GMD
GNF
GTQ
GYD
HKD
HNL
HUF
IDR
ILS
INR
ISK
JMD
JPY
KES
KGS
KHR
KMF
KRW
KYD
KZT
LAK
LKR
MAD
MDL
MNT
MOP
MUR
MVR
MWK
MYR
NGN
NIO
NPR
NZD
PEN
PGK
PHP
PKR
PLN
PYG
QAR
RON
RSD
RWF
SAR
SBD
SEK
SGD
SLL
STD
THB
TOP
TTD
TWD
TZS
UGX
USD
UYU
UZS
VND
VUV
WST
XAF
XCD
XOF
XPF
Monster Fight Club
Cart 0
  • Shop
    • New & Exclusive
      • New Releases
      • Monster Deals
      • Monster Merch
      • Direct Only
      • Available While Stocks Lasts
      • Crowdfunding Overstock
    • Cyberpunk: Combat Zone
      • Start Playing
      • Factions
      • Accessories
      • Downloads
      • Single Shots
      • Organized Play
      • Edgerunners
    • Monster Scenery
      • Metropolis Cityscape
      • Wilderness
      • Ice Wilds
      • Game Mats
      • Wildlife
      • STLs and Digital Files
    • More Great Products!
      • Borderlands: Mister Torgue's Arena
      • THEMZ
      • The Witcher
      • Tentacle Town
      • Individual Miniatures
      • Monster Digital
      • Shop All Monster Products

  • Community
    • Blog and News Articles
    • Volunteer Programs
    • Organized Play
    • Crowdfunding
    • Find a Retailer or Distributor
    • Upcoming Events
    • Join us on Discord
  • About MFC
    • About Us
    • Contact Us
    • MFC's FAQs
My Account
Log in Register
AED
ALL
AMD
ANG
AUD
AWG
AZN
BAM
BBD
BDT
BGN
BND
BOB
BSD
BWP
BZD
CAD
CHF
CNY
CRC
CVE
CZK
DJF
DKK
DOP
DZD
EGP
ETB
EUR
FJD
FKP
GBP
GMD
GNF
GTQ
GYD
HKD
HNL
HUF
IDR
ILS
INR
ISK
JMD
JPY
KES
KGS
KHR
KMF
KRW
KYD
KZT
LAK
LKR
MAD
MDL
MNT
MOP
MUR
MVR
MWK
MYR
NGN
NIO
NPR
NZD
PEN
PGK
PHP
PKR
PLN
PYG
QAR
RON
RSD
RWF
SAR
SBD
SEK
SGD
SLL
STD
THB
TOP
TTD
TWD
TZS
UGX
USD
UYU
UZS
VND
VUV
WST
XAF
XCD
XOF
XPF
Monster Fight Club
  • Shop
    • New & Exclusive
      • New Releases
      • Monster Deals
      • Monster Merch
      • Direct Only
      • Available While Stocks Lasts
      • Crowdfunding Overstock
    • Cyberpunk: Combat Zone
      • Start Playing
      • Factions
      • Accessories
      • Downloads
      • Single Shots
      • Organized Play
      • Edgerunners
    • Monster Scenery
      • Metropolis Cityscape
      • Wilderness
      • Ice Wilds
      • Game Mats
      • Wildlife
      • STLs and Digital Files
    • More Great Products!
      • Borderlands: Mister Torgue's Arena
      • THEMZ
      • The Witcher
      • Tentacle Town
      • Individual Miniatures
      • Monster Digital
      • Shop All Monster Products

  • Community
    • Blog and News Articles
    • Volunteer Programs
    • Organized Play
    • Crowdfunding
    • Find a Retailer or Distributor
    • Upcoming Events
    • Join us on Discord
  • About MFC
    • About Us
    • Contact Us
    • MFC's FAQs
Account Wishlist Cart 0

Search our store

Monster Fight Club
Account Wishlist Cart 0
Popular Searches:
Combat Zone Single Shots Borderlands Monster Scenery
News

Combat Zone Vehicle Rules Beta Test

by Audrey Jaeger on Mar 01, 2024
Combat Zone Vehicle Rules Beta Test

Combat Zone Vehicle Rules Beta Test

By Mack Martin

Salutations Vroom-Vroom Chooms!

Today begins our Combat Zone Vehicle Rules Beta Test! I’m very excited to show you all what we’ve been working on and to get my elbows deep into the machinery of our game. Today’s blog is going to touch on two broad topics: my intentions and the playtest process.

So, let’s start with my goals for vehicles in Cyberpunk RED: Combat Zone. Firstly, here are all the things I’m hoping to avoid. I don’t want vehicles to feel required in a list, but I want them to feel like a welcome addition. The [RE]action system does a lot of things very well, and one of those is making a skirmish tactically engaging. Vehicles can’t disrupt that gameplay by being moving defensive locations. This was, admittedly, my first thought. Make the vehicles move slow so that character/gonk models were faster and more maneuverable. But that made vehicles too dominant in the meta, oddly enough, and it just didn’t feel Cyberpunk.

That’s when I pivoted. I asked myself what I wanted my boga preem Leader to do on a cycle or behind the wheel. I went back through the years and drew inspiration from some of the great car games I’ve enjoyed, like Steve Jackson’s Car Wars or Jean du Poël’s Pitchcar. And that brought me to steering. The real fantasy of having a cycle, SUV, or panel van, is that it’s a transport for a cool character, and that character drives it.

My goals, therefore, are threefold. First, vehicles need to be fast, ‘cus there ain’t a lot of speed limits in the Combat Zone. Second, the vehicles require a driver to take actions. These cars don’t drive themselves. And third, they have to feel more restricted than pedestrian models. Cars don’t just spin around on the spot like a person can.

And that brings us to today’s playtest release. You’ll notice that this is V-1 of our test. It’s right on the Rules PDF cover! There will be future updates as the test goes on. This initial release focuses on motorcycles and cars. Ground transport, if you will. The vehicle stat cards are generic representations of common vehicles in the setting. I’m not attempting to finalize designs for specific jalopies but to establish a baseline from which we can design. So, if you don’t see your favorite ride, don’t lose hope; there is more to come. Like that aerodyne, John likes to show off at conventions!

If you’d like to put some models on the table and help us test, we’ve found that 1/43 scale vehicles are a close enough approximation of a vehicle’s eventual size. It’s not exact, but I haven’t found the [RE]action system to be too fiddly about millimeter measurements. You might also have cycle models from other game lines. Some of those have pillbox bases, and some have square. Our cycles are currently slated to include pillbox bases. I’ve been testing with 30mm x 70mm ovals, so if your test cycles are anywhere close to that (even if it's square), you’ve got a green light!

And that testing is gonna lead to feedback. Despite my obvious S-tier intellect, some of you will insist on finding holes and corner cases. Some of you might even find a typo or two! So please, come to our discord and post your thoughts in our beta test channel. Discuss these rules with the other players and me, and you can even give me that sweet, sweet nerd rage. I need your feedback to make this game the powerhouse we all know it can be. Plus, as a professional game designer, your anger sustains me.

You can find all the DLC for the Beta testing HERE. 

Tags: Cyberpunk, Cyberpunk Red: Combat Zone, Game Play, Game Rules, Gang, mini, Miniatures, Monster Fight Club, Monster Scenery, R. Talsorian, Rulebook, Tabletop Games
Previous
Guide to Painting: Tough-As-Nails Nomad
Next
Cyberpunk Edgerunners: Combat Zone - Maine

Related Articles

Two Wheels, Too Mean: The Daemon and Cybermoto in Combat Zone

Two Wheels, Too Mean: The Daemon and Cybermoto in Combat Zone

The Robots of Night City: New Rules for Synthetic Survivors

The Robots of Night City: New Rules for Synthetic Survivors

Bring the Tournament to Your Store with Our Organized Play Kits

Bring the Tournament to Your Store with Our Organized Play Kits

Cyberpunk Edgerunners: A New Night City

Cyberpunk Edgerunners: A New Night City

Tags

  • Boardgames
  • Borderlands
  • Borderlands: Mister Torgue's Arena of Badassery
  • CD Projekt Red
  • Community Creations
  • Convention
  • Cyberpunk
  • Cyberpunk Edgerunners: Combat Zone
  • Cyberpunk Red: Combat Zone
  • Demos
  • Edgerunners
  • Fixer
  • Game Play
  • Game Rules
  • Gang
  • Gearbox
  • Kickstarter
  • Metropolis
  • mini
  • Miniatures
  • Monster Fight Club
  • Monster Scenery
  • Netrunners
  • Painting
  • Polygon
  • R. Talsorian
  • Rulebook
  • sunflower
  • Tabletop Games
  • ukraine

Instagram

10% Off Your First Order!

Subscribe to our newsletter to stay up-to-date on all the latest Monster Fight Club news and products. We'll also send you a discount code for 10% off your first order!

Quick link

  • Shop
  • Community
  • About MFC

Company

  • Search
  • Contact Information
  • Privacy Policy
  • Terms of Service
  • Shipping Policy
  • Refund Policy

Join us On Social Media

customerservice@monsterfightclub.com
©Monster Fight Club, LLC All Rights Reserved.
Payment options:
  • Amazon
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • JCB
  • Maestro
  • Mastercard
  • Shop Pay
  • Union Pay
  • Visa
Cart 0

Confirm your age

Are you 18 years old or older?

Come back when you're older

Sorry, the content of this store can't be seen by a younger audience. Come back when you're older.

This website uses cookies to ensure you get the best experience on our website. Learn more

Shopping Cart

Your cart is currently empty.
Add note for seller
Estimate shipping rates
Add a discount code
Subtotal $0.00
View Cart