Cyberpunk RED: Combat Zone
Factions
Here you will find all of the factions that you can choose from in your games of Cyberpunk RED: Combat Zone
Gangs of Night City
Arasaka
Corporate interests in the Zone mean that they are willing to lay down blood and treasure to ensure their investments see profit. With some of the best military gear money can buy, Arasaka teams represent the pinnacle of modern military hardware in the confined spaces of the zone.
Bozos
Of the Combat Zone’s many different predators, the Bozos lurk at the edge of every shadow. Biosculpted to look like circus clowns, Bozos call forth childhood fears and apply sadistic violence when their prey is at their most vulnerable. The Bozos aren’t clowning around.
Danger Gals
Founded by Michiko Arasaka, Danger Gal is a private investigation, bodyguard, and security firm specializing in influential and celebrity clientele. But that's only what's on the surface. It's true aim is to covertly undermine and dismantle Arasaka and other malign corporate influence from Night City. A task it excels at with both daring and style to spare.
Edgerunners
Where there is no law, there can be a lucrative opportunity for anyone plying their skills for fortune. For any of the gangs vying for control in the Zone, Edgerunners can be a valuable asset, even if you can only afford their help for a little while. Mercenaries of all types work the streets, and for the right price, you can make a lot of headaches go away.
Generation RED
Led by a child genius, the kids of Gen Red are a gaggle of streetsmart orphans and runaways: scrappy, stabby, and born into tech. The streets of the Combat Zone aren’t kind to the small or weak and quickly weeds out those without the instinct to survive, leaving a highly adaptable (and frequently underestimated) gang of tech-savvy teens.
Lawmen
For the law, every day in the Combat Zone is a battle to retake the streets and maintain order. It's a bitter, thankless task, but one the brave members of Night City PD perform with dogged determination. The Lawmen are both hammer and anvil–well trained, well equipped, and well led.
Maelstrom
Making a home across the industrial
warehouses and earning a living from arms and tech sold on the black market, the Maelstrom are a brutal gang of heavily modified, hulking fighters. Their expansion into the Zone is primarily to secure networks of transit for elicit goods, cybergear, weapons, and to profit on the misery of the constant violence that plagues the city.
Trauma Team
The Trauma Team corporation specializes in rapid response medical services–for a price. The brutal violence of the Combat Zone have forced Trauma Team to up armor and up arm. Now wielding military spec gear Trauma Team will not only secure a paying client for treatment, they'll ruthlessly purge any gang foolish enough to get in the way.
Tyger Claws
Organized similarly to late 20th Century Yakuza gangs, Tyger Claws respect “family” and have a hierarchical structure that respects the business of the gang over their ability to unleash the sheer brutality. When called to violence, the very air will be full of razor sharp blades, and rival gangs are faced with an opponent that can fade from a fight on their street bikes as quickly as they appeared.
Zoners
Combat Zoners represent the many warlords and their followers scratching out a living in the Combat Zone. Profiting off of illicit trade routes, salvage, or hired-muscle gigs, Zoners make the most of a bad situation with grit, guns, and a strong survival instinct.
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